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sonic.penguin
Moderatorhttp://s229.photobucket.com/albums/ee26/sonic_penguin/
These are example Nobunaga's Ambition portraits from the SNES MiDKnighT in case you were wondering about SNES pics. Atma probably has all of these ripped as well.
sonic.penguin
ModeratorHey Atma, I imported the pics you uploaded into TLP and it changed all the colors. What do I have to do in TLP to get it to NOT do that for a pic such as the one below. -__- All the colors are essentially reversed!
sonic.penguin
ModeratorHehe, very nice, now just a few more suggestions and…
sonic.penguin
ModeratorRivers are the hardest tile to lay and make look semi-believable. However, they add so much more than DOAE 2 which was just mountains everywhere it seemed because I can tell it would have been a heck-of-a-lot easier to make maps without odd looking coast lines.
sonic.penguin
ModeratorI think more or less people play DOAE for the characters from ROTK and the story and not so much for whether or not it follows history to a key. When I first started to make the mod it was following the more "historical route" and overall just wound up being more of the same mundane
October 17, 2011 at 1:20 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27049sonic.penguin
ModeratorEdited, read above. Would have to make a whole list before that though that denotes what each tile represents though. You want to start it? haha.
October 17, 2011 at 1:14 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27047sonic.penguin
ModeratorBut they're all in the "maptiles" folder. So I can create subfolders without messing up the program?
So how would something like this be labeled? west coast + south east corner? Maybe WC_SEC ??
vs.
WC_EL (west coast + East lower, not corner)
sonic.penguin
ModeratorSo… just throw some crappy genric general in there instead? :D
sonic.penguin
ModeratorHBD. You're now 1 year closer to your death??
October 17, 2011 at 1:06 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27045sonic.penguin
ModeratorThis is what I mean by changing tile names (which I wish were "Coast" instead) anyways. for a tile named as s_1_82 wouldn't changing its location and/or name destroy its address which DOAEditor looks for?
sonic.penguin
ModeratorIn the Dynasty Warriors series he did and if he was with Lu Bu w/ Ding Yuan and in Yan, wouldn't it be possible that he sort of "travelled with him" in a sense?
October 17, 2011 at 12:59 pm in reply to: I was playing in a leaf pile with my nephews and now I can't see #39537sonic.penguin
ModeratorQuote:Thanks guys never underestimate how important your eyes are to your daily functionsCouldn't be worse than this guy though…
sonic.penguin
ModeratorQuote:I doubt that. I think in DoaE 2.0 and in your mod there are more generals with higher STR and INT which is causing the tactics to hit harder.Yeah maybe. Or maybe it's the awesomeness of Du Yu's double cleffed chin??? :D
October 17, 2011 at 12:51 pm in reply to: How To Move Castles, Change Graphics, Etc… in DoaE1 #38255sonic.penguin
ModeratorQuote:That's why we'll need the tool to do this. Eventually life will be much easier when warps and battles are in the tool.<nods> this is why I'm changing surrounding maps instead of castle/town locations since you altogether wind up changing:
Castle location
Battle location + Event Data possibly
Town Warp location
Gullwing location
sonic.penguin
ModeratorJust checked the tactic damage ranges and they are exactly the same as the original, but they seem to do more damage? I think what was changed in DOAE 2.0 was the damage multiplier formulas for tactics, IE: probably the intelligence multiplier.
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