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sonic.penguin
ModeratorGot it. Applied it and yes it works now! Whats the next bug on the agenda? Higher Tactics not working (Raise and additional tactics lower in the hex like Gui Han, Ansha 2, Scout, etc) or the AC bar too short bug?
Also, how do you feel about changing the order of the stats? For example, see below.
This layout is also reminiscent of ROTK 6 which was one of my favorite stat layouts with bars:

To me it groups the attributes of STR officers up top and INT officers @ the bottom. This way it doesn't look so… all over the place. It's just a matter of swapping VIT and INT slots and gives it a cleaner look, especially since high STR officers will probably have high VIT and High Agility while high INT officers will probably have high POL and INT but other low stats.
sonic.penguin
ModeratorPff. Or just blackjack your way to fortunes. Bypasses all the trading and pirates.
sonic.penguin
ModeratorQuote:Village – Sun Jian and Sun Ce are exactly how I envisioned them (Brutes with Intelligence). Huang Gai and Cheng Pu are very versatile (and participated in pretty much every battle until they left). I switched weapons right away giving Ce and Jian the whip and serpent. I placed Han Dang at the top of the party so he could act as a screen. Cool Surprise! Ce and Jian were up to the task. Food was a serious problem, so I hauled ass to Chang Sha.This was done to match the food crisis @ Si Shui Gate. You actually did the work-around by grinding up and visiting the tiger den. My actual intended path was a quick stop at Changsha, Seawing to Si Shui Gate, and defeat Hua Xiong. The tiger den is actually meant for LATER in the game but I figured if people wanted to attempt it at a lower level, kudos to them!
That would explain, however, you ability to powder Dong Zhuo's forces into submission, granted, only Sun Quan has access to it at that point. It's actually VERY difficult to pass that point without it but it is possible to do it the non-grinding route.
Quote:Observations – Qiang’s seem very powerful at this point (and outclass the whip and serpent). Tigers are a #%@*ing pain!Tiger’s Den – Rough Battle. The bad ass kitty likes to one hit kill. Sun Jian took him out in a duel and I musoued the rest of em to death.
Treasure Cave – Well placed food! Items very worthwhile. War Manual given to Sun Quan. Ran out of Food!!!!
Qiangs are pretty powerful and I have considered removing them, but then the warriors become nerfed vs. their powder using counterparts. (I can't make the WHOLE game impossible :twisted:) Although I did want players to actually have to stop by a food shop every now and then instead of them just being around for looks.
Quote:Observation – Cool use of Sea Wings. I feel like I’m getting ready for D-Day!Si Shui – Cool Trick with Hua Xiong charging out of gate!!! Your surprise battles add a lot of dimention and feel to the game.
In the original DOAE, every battle was anticipatory EXCEPT the Shu Lu Bu battle because you never knew when you would hit it. I tried to add that dimension here as well.
Quote:Hu Lao Gate – Lu Bu crushed by Powder (He got one good hit in with carnage) Sun Jing cut. Powder is pretty powerful (I saw in your post that you have changed the cost).Again, the original route would have made it very hard, but player choice makes a game more versatile (think fighting dragon's on disc 1 of FF 9 or fighting Dinosaurs in FF8, or fighting in Junon on Disc 1 for FF7, etc. Some people just like to overpower their party before moving on :)
Quote:Luo Yang – Good job giving incentive to go back (with problems in the Southlands). Cool that Sun does not finish off Dong.Cool that we get to see Yuan Shao. Links to Liu Biao very well. Terror was cute, but Powder won out.
Liu Biao’s boys – Mean mean thing to do… Sun Jing is back in the party LOL! Great job making it feel like the Sun Clan has lost everything! Good job advancing story through villager talk (We actually know what else is going on in the China).
This was the hardest part of the mod to arrange. Removing Sun Jian and returning the Sun family back South when they were just in the middle of the map!? Yeah, there had to be some serious map edits, castle switches, and event changes. I'll wait and see if you can figure out the next few chapters without too much difficulty as some people have had difficulties.
Without the villagers keeping you informed it makes it even harder to understand what is going on in the game as the script is WAY more different and complex than the original.
Quote:Observation – The mace that is found seems outdated at this point.It's not so bad when using the original route. I'll probably do 1 of 2 things. 1: remove the mace and replace it with armor or 2: Remove Qiangs and advance the ability to learn Powder until level 12 or just reduce the damage power of Powder a bit so TP users arent doing 1500+ total damage vs. 500 for a total Musou
Quote:AWESOME job so far! Haven’t encountered any new bugs yet. I’ll post my observations for part two in a bit.Thanks. I wanted to do a release with the 1.3 patch and I had a copy with tons of changes but with the armor and freezing bugs and such I had to scrap it. Still waiting on a few buggies to be worked out before I can add the 1.3 changes with new text, tactics, and officer stats.
sonic.penguin
ModeratorAll I did was apply the IPS patch 1.3 to a fresh, unaltered rom and it wasn't working. I can try the above method and see if it fixes it.
sonic.penguin
ModeratorQuote:Have been playing a bit of Uncharted Waters (the original) on GenesisI played this a bit but found Uncharted Waters II for SNES a bit more interesting. The whole open-ended game concept with shopping and finding artifacts and such was a very hard idea to grasp and the learning curve for this game is HUGE. While fun to play once you FINALLY get the hang of it, it's kind of like playing an elder scrolls game… it's just so open-ended that the game becomes tedious at times, like you're just accomplishing random stuff without any really engaging quest line.
sonic.penguin
ModeratorQuote:So…I dueled the guy in the Pang Tong replacement battle…with Yang Hu. And won. If you think about it, how exactly did he pull that off? "Stand aside, Master Lu Bu. I shall deal with this monster with my own blade!" :)I'm enjoying the heck out of this so far! Thanks for (re)making a great mod!
Heh heh, yeah sometimes those random bits can add quite a bit of humor to the game, especially when some genius guy decides to show off his stuff by dueling someone WAY stronger than him. Though rare, it does provide those lighter moments like :P
Glad you're enjoying the newest version of ROLB. I think version 3.0 is a HUGE improvement over 2.0, especially with the new storyline, text, and battle system. Let me know how it goes.
sonic.penguin
ModeratorAnother tribute to DOAE
sonic.penguin
ModeratorOkay, so check this guy out DOAE fans :D
sonic.penguin
ModeratorAwesome. Thanks. Good to drum up some more DOAEr's around here. :finger:
sonic.penguin
ModeratorQuote:But then when you have 61,000 users like we do, it just times out after 5 minutes when I try to delete every 0-post user. I'd probably have to go into the database to do it.and 60,597 of them are spam bots q_q
sonic.penguin
ModeratorAllowing a moment of escape from the spambots and their ilk, the Rise of Lu Bu Trailer has been launched to spread the word of version 3.0! You can check it out here or on the front page of this thread. Enjoy…. BWAHAHAHA!
sonic.penguin
ModeratorQuote:I'm more than halfway through your mod (I'm taking care of a situation in Wei), so I'll start posting my notes on the mod in a bit! Awesome job! It adds a totally different experience!Cool. Glad that it's working out and not bugged to death. Even though I upped TP cost on the Powder, I was contemplating upping it to 15 as it does around 200-350 damage on non-protected enemies which is about 2x-3x as much damage as the warriors who are using Musou, granted the player ability to regenerate TP is extremely limited at the beginning of the game… It still might get another tweak though.
sonic.penguin
ModeratorQuote:In the mean time, as far as the tags are concerned, try to use plenty of relevant tags in threads you create, so we can build those numbers up and make it harder for the spam ones to break through on the bottom of the main forum page. I went through the Suikoden forum and did this quick, I will try to do it to others too.For some reason, I didn't think that the average user could add tags to a thread created by someone else? I get all kinds of tags for superdry and crap like that popping up all over the tops of the threads…
When you talk about "migrating" the threads are you saying that formatting will be messed up or just links? There are really only a few threads that are maintained daily and I'm sure that 5 year old threads that no one has read will probably not have as many concerned readers.
sonic.penguin
ModeratorWow this is bad…
sonic.penguin
ModeratorI'm thinking of something in the lines of checkboxes so you can click 10 posts then just click "delete" at the end. Like an email folder
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