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January 26, 2014 at 3:06 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53272
sonic.penguin
ModeratorAwesome, looking forward to it! Although most of the damage testing is done in game with playthroughs… At any rate, I also was tinkering around with the HOC mod, and none of the ‘Titles” are matching up with the text that is displayed. For example, the Starting Hut w/ the guy who calls you ‘son’ has the right title, right sprite, but the text is for a totally different section of the game. I don’t want to make any changes as I don’t want to wrongly overwrite text for people that shouldn’t have that text…..
AFTER FURTHER TESTING: For some reason, the text for specific people is changing in DOAEditor, much like the Merchant menu’s were being overwritten.
Also, the “Yuan Shao at Luo Yang” should be Yuan Shu at Luo Yang.
Will test more and see what else I can find.
January 26, 2014 at 2:41 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53269sonic.penguin
ModeratorGot it. Testing.
sonic.penguin
ModeratorJanuary 25, 2014 at 8:08 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53265sonic.penguin
ModeratorGot it. I won’t mess with the villagers for now.
sonic.penguin
Moderatorsonic.penguin
ModeratorJanuary 25, 2014 at 6:19 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53260sonic.penguin
ModeratorErrr… Been editing w/ the most recent version >_> Gonna see if it did any damage
sonic.penguin
ModeratorNot a huge fan of “beardless” officers as they just look kind of cookey in my book, but let me know your thoughts on this Zhou Yu revision:
January 25, 2014 at 3:15 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53256sonic.penguin
Moderator“Find my sword”? :paranoid:
The guy in the house that says “Search the area around me…” :blackeye:
January 25, 2014 at 1:20 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53254sonic.penguin
ModeratorI had hoped that they left in some ‘bonus’ music that wasn’t included in the regular game, but after going through all of the sound effects…. nothing :crybaby:
The “ZhangSongShuHut” actually had the pirate text associated with it. I just figured that the correct location was the house the blocks your progress to Shu given the sprite.
There were also two ‘find my sword’ huts, I wasn’t sure what the 2nd one might have been.
January 25, 2014 at 12:55 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53252sonic.penguin
Moderator:wasted: <-- my code writing ability Actually, some of the sprites were duplicates like the "Dead Wood" house and some had text that didn't match up with sprites. So until these can be tested consider them to be "tentative" titles.
January 25, 2014 at 12:45 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53249sonic.penguin
ModeratorEdited this to places.tbl but it’s not showing up in DOAEditor…
\[Inn\]=7A
\[FanShuiGuan(Tent1)\]=77
\[LuoSangVillage\]=76
\[HuoLaoGuan(CaoTent)\]=74
\[HuoLaoGuan(WangYunTent)\]=73
\[HuoLaoGuan(Tent1)\]=72
\[ChenCangTent1\]=6B
\[LiuKuiTent\]=50
\[TiaMenXiaDongZhuoTent\]=4F
\[FoodStore\]=4E
\[LiuBei@NewLuoYang\]=35
\[PirateHouse\]=34
\[ZhangSongShuHut\]=33
\[DeadWoodHut1\]=32
\[SwordMakerHut\]=31
\[GuanPingCave\]=2A
\[ZhaoYunGuanZhong\]=28
\[LiuBei@JianYe\]=7A
\[DeadWoodHut2\]=26
\[LiuBei@ChengDu\]=24
\[LiuZhang@FuShuiPrison\]=23
\[YuanShu@LuoYang\]=21
\[SunCe@FanShuGuan\]=20
\[LingLingFindMySwordHut1\]=1E
\[LingLingFindMySwordHut2\]=1D
\[GuanYu@ChangShaCastle\]=1C
\[CuiZhouPingHut\]=1B
\[MaLiangHut\]=1A
\[ZhugeLiangHouse\]=19
\[MaSuHut\]=18
\[XuZheCave\]=17
\[YiJiHut\]=16
\[LiuBei@JiZhou\]=15
\[JiZhouFreeLevelHut\]=14
\[GuanZhongHut1\]=13
\[BoHaiHut1\]=12
\[SimaHui@BoHai&Gunpowder\]=10
\[BoHaiHut2\]=0F
\[SimaHuiHut\]=0E
\[ZhaoYun@TheBar\]=0D
\[LiuBei@NanYangRevenge\]=0C
\[HuaiNan”AttackWest”Hut\]=0B
\[LiuBei@ChangAn\]=0A
\[Emperor@YangZhou\]=09
\[ChengDeng@QingZhou\]=08
\[MiZhuHut@XuZhou\]=07
\[GameIntroHouse\]=05
\[QingZhouScarveCave\]=04
\[LiuBei@XuZhou\]=03
\[WeaponShop\]=01So I tried the locations.tbl w/ this and it’s still not agreeing w/ me!
7A=Inn
77=FanShuiGuan(Tent1)
76=LuoSangVillage
74=HuoLaoGuan(CaoTent)
73=HuoLaoGuan(WangYunTent)
72=HuoLaoGuan(Tent1)
6B=ChenCangTent1
50=LiuKuiTent
4F=TiaMenXiaDongZhuoTent
4E=FoodStore
35=LiuBei@NewLuoYang
34=PirateHouse
33=ZhangSongShuHut
32=DeadWoodHut1
31=SwordMakerHut
2A=GuanPingCave
28=ZhaoYunGuanZhong
27=LiuBei@JianYe
26=DeadWoodHut2
24=LiuBei@ChengDu
23=LiuZhang@FuShuiPrison
21=YuanShu@LuoYang
20=SunCe@FanShuGuan
1E=LingLingFindMySwordHut1
1D=LingLingFindMySwordHut2
1C=GuanYu@ChangShaCastle
1B=CuiZhouPingHut
1A=MaLiangHut
19=ZhugeLiangHouse
18=MaSuHut
17=XuZheCave
16=YiJiHut
15=LiuBei@JiZhou
14=JiZhouFreeLevelHut
13=GuanZhongHut1
12=BoHaiHut1
10=SimaHui@BoHai&Gunpowder
0F=BoHaiHut2
0E=SimaHuiHut
0D=ZhaoYun@TheBar
0C=LiuBei@NanYangRevenge
0B=HuaiNan”AttackWest”Hut
0A=LiuBei@ChangAn
09=Emperor@YangZhou
08=ChengDeng@QingZhou
07=MiZhuHut@XuZhou
05=GameIntroHouse
04=QingZhouScarveCave
03=LiuBei@XuZhou
01=WeaponShop-
This reply was modified 12 years, 3 months ago by
sonic.penguin.
January 25, 2014 at 11:28 am in reply to: Destiny of an Editor (permanent beta test mode active) #53245sonic.penguin
ModeratorWhich table is it you need names for? Some of them will be easy, aka “The Inn”, but some of them I will just need to go through and be as specific as possible. The Cao Cao mod has names changes (like Luo Sang Village is named Qiao), so i’ll try to name them according to stock DOAE. These are some from the current places .tbl
\[LuoYang\]=51
\[Chen\]=52
\[ChenLiu\]=53
\[RuNan\]=54
\[HeFei\]=55
\[GuangLing\]=56
\[JianYe\]=57
\[JinDu\]=58
\[PoYang\]=59
\[Wu\]=5A
\[HuiJi\]=5B
\[JianAn\]=5C
\[ChengDu\]=5D
\[MianZhuGuan\]=5E
\[Luo\]=5F
\[FuShui\]=60
\[LuoFengPo\]=61
\[WuLing\]=62
\[LingLing\]=63
\[GuiYang\]=64
\[ChangSha\]=65
\[JiZhou\]=66
\[GuangZong\]=67
\[Chang\]=68
\[BoHai\]=69
\[NanYang\]=6A
\[ChenCang\]=6B
\[HuaiNan\]=6D
\[Yuan\]=6E
\[ChangAn\]=6F
\[YangZhou\]=70
\[LuoYang\[X\]\]=71
\[HuLaoGuan\]=72
\[FanShuiGuan\]=76
\[TieMenXia\]=79
\[DaXing\]=7C
\[QingZhou\]=7D
\[XuZhou\]=7E
\[LuoSang\]=7Fsonic.penguin
ModeratorLike the difference between a wall and a non-wall?
sonic.penguin
Moderator -
This reply was modified 12 years, 3 months ago by
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