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sonic.penguin
ModeratorTesting this… Let’s mess with the modifier and see what happens. I’ll replace D5 with DB and look what happens, it replaces an entire region in Xu Zhou:
Awesome! The town edits cometh…. I can feel it!
Actually, a cool feature would be to add the Gullwing locations to DOAEditor as well.
Something I found out through editing is that Gullwing are unusable until you enter Xu Zhou. So if I make Chang An the first castle, I won’t gain access to Chang An’s gullwing location until I enter Xu Zhou in which case I will gain access to the gullwing abilities for Xu Zhou and Chang An simultaneously. Weird.
sonic.penguin
ModeratorActually, some areas are used to duplicate other areas. For example, if you edit the water north of Qing Zhou, that will affect other large areas of water because that ‘zone’ is essentially copied to cover other large areas of water so any land you add on that one zone will affect all other zones. It was probably done to save space on the game is my guess.
January 27, 2014 at 10:29 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53310sonic.penguin
ModeratorI like how the text menu is larger on this new update! Will test these out per the usual, but its all looking really sharp now and is a huge update from a few weeks ago.
January 27, 2014 at 6:18 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53306sonic.penguin
ModeratorAha; this is what I get for being a bit out-of-touch on doae!
Blasphemy! Jin Xuan shall strike you down via the wrath of heaven!
Ahh so it’s a Niahak bug. That will be tough to figure out cuz I have to figure out his code logic.
yeah, It was in the blank text banks. They should probably be labeled as
so the no one overwrites precious code which is SUPER easy to do with the text editor… I found that out the hard way with Rise of Lu Bu as it took FOREVER because I always was writing over something important which borked the game. Glad food is on there, but make sure that it changes the ‘displayed’ food in addition to the amount it actually gives you.
January 27, 2014 at 4:56 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53301sonic.penguin
ModeratorYeah, but that is the BEST part as it doesn’t require DOAEditor to rely on tons of copied pictures to pull from q.q
At any rate, I figured there was a “zone” multiplier because some camps would charge 1000+ coins (like in the Flames of Wu Mod) just to rest, but was less if I only had 3 party members so I figured that was the case.
About the text, when I ran into the issue, I was simply trying to add battle text as I’m waiting for the townspeople issues to be ferreted out. When I typed a few lines of dialogue into the extra text banks, I was usually only getting a few letters of garbled text. I hope I didn’t overwrite anything important in the rom by putting text in those blank slots.
January 27, 2014 at 12:46 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53293sonic.penguin
ModeratorI like it much better, I always forgot what was on page 2 >_>
Also, ‘Calvalry” is misspelled -> Cavalry
yeah, I’d like to use those text banks as *MOST* of the story can be made through battle prompts/finishes because the guy on the throne is so limited in terms of what and when things can be said. So far it’s looking better and better after every bug :unibrow:
January 27, 2014 at 11:04 am in reply to: Destiny of an Editor (permanent beta test mode active) #53291sonic.penguin
ModeratorTried adding new text to a blank text bank and the text came up all garbled (text bank 11 after the new tactic text). Think you can label which blank slots are available to use for new text in the text section?
sonic.penguin
ModeratorActually, I’m finding the profiles feature to be pretty cool. For example, I can gimp Cao Cao to a degree by not giving him any damage tactics until later but can give his officers such as Chen Gong or Guo Jia those heavy hitter tactics early on while leaving Cao Cao to debuffs, confusion, negating, and modest attack damage.
2. Are you utilizing the new attributes? The best way is to tie them to specific tactics. For example I had LDR in mind for “Bei Ji”. Ie…the leader rallies the troops. POL for doubt and mislead, and VIT for some of the defensive tactics (heal? guard?).
I will use the ability to increase tactic damage based off of stats, but I might not use the tactics based off of stat level other than INT simply because I already have those (16 profiles?) to make officers more unique. Now each attribute I add to that leaves so many combos that it’d be hard to micro-manage each officer like that. SO at the current time, yes and no, but I am liking the profiles and getting tactics at different levels.
sonic.penguin
ModeratorJanuary 27, 2014 at 7:09 am in reply to: Destiny of an Editor (permanent beta test mode active) #53285sonic.penguin
ModeratorShould have been fixable by re-doing the sprite colors.
Just realized this feature! Awesomness. Been tinkering around with it to see how it works and its a really cool feature. By pulling from the rom it makes it super useful.
January 27, 2014 at 6:28 am in reply to: Destiny of an Editor (permanent beta test mode active) #53283sonic.penguin
ModeratorDownloaded the new version… had to discard my latest version of HOC as that last bug totally toasted the sprites irreversibly even w/ the DOAEditor fix so I’m back a few squares but it’s cool, I’ll fix it.
Totally crashed DOAEditor by scrolling too fast through the profiles menu w/ mouse and also w/ arrow keys (up and down) Will keep you posted if I find something else >_>
January 26, 2014 at 9:45 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53281sonic.penguin
ModeratorTried with an older version of HOC, everything is palette 1 colors… yeah, something in DOAEditor is fiddling with it
January 26, 2014 at 6:30 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53279sonic.penguin
ModeratorOkay, so I attempted changing the sprite for the starting person in Luo Sang Village and the game totally locked up upon starting a new game.
Also, the portrait selector is probably a TAD too big now, it takes up half my screen and every time I want to select a portrait I have to enlarge it and scroll like crazy. The original size portrait selector was probably okay.
ALSO, somehow you messed up the palette options for the sprites. It turned all my sprites one color (palette 3) no matter what palette I clicked on so every officer is currently green >_>
January 26, 2014 at 5:56 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53278sonic.penguin
ModeratorDid we ever figure out the Inn cost thing? I was going to add an editor for that as well but I don’t see it in the guide. Are you using an adjusted inn cost in your mods?
No, but I remember in one thread this was figured out. You do need the text in there for it to calculate otherwise it asks for infinity dollars, something like [VALUE-INN] something or other.
Having something in there for INN cost, Officer Recruitment Cost, & Food Cost would be pretty nice too since you’re at it >_>
ALso, i really like how the soldier multipliers show you the amount of soldiers that they have at each level! Major props for that one!
Also, more of a request on the coding end. Is there a way that we can STOP the TP gains at 255 instead of rolling over back to 0? This way, I can up the tactic counts per level AND leave them randomized. Currently w/ the new code that gives TP per level, I have it at a static 4 TP per level which will max out at 208 @ level 52 if I allow it, but if I up it to 5, I max out at 260 which rolls it back down to 5 TP at level 52 screwing up the game essentially. So if it maxed at 255, you could hit 255 at level 40 (rare) or maybe not til 52 based off random values, but either way, keeping it from rolling over would be a major plus.
On ANOTHER note, I know we can display the enemy portrait OR omit the portrait, but since this Cao Cao mod is more or less like Cao Cao reading an autobiography, it would be AWESOME if I could have Cao Cao’s portrait show up after the battle instead of the enemy with him saying something along the lines of “I will rather I wronged all the people under the heavens than for all the people under the heavens to wrong me” after a battle with Lu Boshe of course… (this could be effective in the future if I could pick ANY officer portrait as a opener/closer portrait.)
P.S. Modified Cao Cao’s sword to make it more epic rather than a stick.
sonic.penguin
ModeratorHistorically, he either died of old age (he *was* over 70) or was murdered by one of his followers. In either case, his followers brought his head to Cao Cao, and their surrender was accepted.
Got it, never was sure what actually happened to him, I wasn’t really sure.
On another front, Deng Ai gets a revamp for the next age of DOAE hacking:
Just check out that funky hat >_>
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