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January 29, 2014 at 2:32 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53345
sonic.penguin
ModeratorYeah I get it, I’m just trying to move a villager inside of the same town atm and its not saving.
January 29, 2014 at 2:26 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53343sonic.penguin
ModeratorGot it. When I change the X,Y coordinates for Location or Region, it doesn’t save.
January 29, 2014 at 2:22 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53342sonic.penguin
ModeratorIt worked when I changed the sprite, but when I just tried to change the coordinates it didnt seem to work. Will test more.
January 29, 2014 at 2:10 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53340sonic.penguin
ModeratorOkay, so I was trying to move Cao Ren and Cao Hong to another castle and I’m trying to figure out how DOAEditor saves the changes that have been done to the sprites. Every time I edit them and try to export, or go to a different tab, their changes have been reset and they don’t save. Is there a save function I’m missing?
January 29, 2014 at 10:58 am in reply to: Destiny of an Editor (permanent beta test mode active) #53338sonic.penguin
ModeratorColors are correct in the rom
7C610 is
0F15360D0F3027020F2A270F0F30270Fbut its not showing up in the game. It’s showing up as ‘green’ in DOAEditor but not in game. Will send you the rom so you can see what’s up, but more than once it has changed my palettes like it changed the shops.
Edit: Fixed, it was a savestae issue.
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This reply was modified 12 years, 3 months ago by
sonic.penguin.
January 29, 2014 at 10:53 am in reply to: Destiny of an Editor (permanent beta test mode active) #53337sonic.penguin
ModeratorI don’t think I changed the palette switcher code. Might actually be a bug in the ROM. Does it show palette 2 every time you open up DoaEditor ?
It changes automatically, similar to how the shops changed. I open a rom and voila, its different
sonic.penguin
ModeratorJanuary 29, 2014 at 8:31 am in reply to: Destiny of an Editor (permanent beta test mode active) #53334sonic.penguin
ModeratorJanuary 29, 2014 at 7:22 am in reply to: Destiny of an Editor (permanent beta test mode active) #53333sonic.penguin
ModeratorCatnip thrown in! :lsd:
sonic.penguin
ModeratorJanuary 28, 2014 at 7:21 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53329sonic.penguin
Moderatorsonic.penguin
ModeratorGot a great idea for Guan Du and killing Yuan Shao’s officers off from the back before taking him out!
January 28, 2014 at 4:06 pm in reply to: Destiny of an Editor (permanent beta test mode active) #53326sonic.penguin
ModeratorHey, thats cool. I know its a lot of work, but loading it from the rom and probably learning how to load the sprites from the rom will help in the map loading process? Its cool. Take your time because there’s tons of stuff to do atm
sonic.penguin
ModeratorMan this map stuff is complicated.
Heh, seems that way but at least some progress has been made on the locations of where town and cave information is stored. I figured that the “pictures” had a lot more code behind them than we originally thought. I’ve noticed alot of tiles from going into warps that send you into “neverland” that there are all kinds of graphic tiles that seem unused in the normal game?
sonic.penguin
ModeratorEssentially, you could enter every town in the entire game and not be able to gullwing until you enter Xu Zhou, granted, the way DOAE is set up in the original it forces you to enter Xu Zhou at some point to open up access through Si Shui gate. Actually, I’ve used this method in the Flames of Wu Mod and probably the HOC mod to impede progress to specific areas via players not being able to access the death of tao qian event.
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This reply was modified 12 years, 3 months ago by
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