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DragonAtma
ModeratorThe exact methoid doesn't matter as long as it's user-friendly; my method was inspired by the format they use for Caesar 3:
Code:41,Statue 1,{,12,3,1,-1,3,0,0,0,},
42,Statue 2,{,60,10,1,-2,4,0,0,0,},
43,Statue 3,{,150,14,2,-2,5,0,0,0,},Obviously we want a more readable format than C3, though!
As for items, just give them numbers the way my example did.
DragonAtma
ModeratorKeep in mind that normal formulas will have to be accepted; we want things user-friendly, not user-hostile.
As for the files themselves, we can list the order we use for officer info at the beginning of every data file, so it's easy for people to make their edits. For example:
Code:## !Index,Name,Face,Birth,Lifespan
## Int,War,Pol,Cha
## Compatibility,loyalty,ambition,kindness
## Item1,Item2,Item3,Item4,Item5!LiuBei,Liu Bei,liubei.png,161,62
77,84,85,99
75,50,80,90
SwordsOfFate,x,x,x,xObviously the exact format depends on what stats we're using, but nothing says we cant make it at least somewhat readable!
DragonAtma
ModeratorFortunately, things should be quite moddable; if the file — any moddable file — is at c:/ourgame/[path] but we're using the gemfiremod mod, then just have it check ourgame/mods/gemfiremod/[path] first.
Then we just need to figure out what's moddable; at the very minimum we should be able to do that for:
* Graphics
* Sounds
* Scenarios
* Officers
* Forces
* Map
* Map adjacencies
* Battle Maps
* Constants
* Formulas
* Challenges
DragonAtma
ModeratorSpeaking of mods, we should have special challenges that only cover part of the map (5-10 provinces) and a time limit. Here are some challenges to consider (keep in mind that "Conquer X" means "take all of X's territory, while "Eliminate X" means "Kill the officer X"):
[184] The Yellow Turbans:
He Jin: Eliminate Zhang Jiao, Zhang Bao, and Zhang Liang.
Zhang Jiao: Capture the city with Emperor Ling.
[190] ADZC:
Dong Zhuo: Eliminate the allied forces.
Allies: Eleminate or conquer Dong Zhuo.
[191] Tempting fate:
Gongsun Zan: Control your capital, Yuan Shao's capital, and Han Fu's capital.
Yuan Shao: Control your capital, Gongsun Zan's capital, and Han Fu's capital.
Han Fu: Control your capital until time runs out.
[193] Revenge:
Cao Cao: Conquer Tao Qian's force.
Tao Qian: Control your starting provinces when time runs out, or eliminate Cao Cao.
[193] Ruling the north:
[Everyone]: Conquer at least 80% of the area.
[195] The little conqueror:
Sun Ce: Conquer the area.
Liu Yao: Control your starting provinces when time runs out, or eliminate Sun Ce.
[197] Lord Yuan Shu:
Yuan Shu: Conquer the area.
Cao Cao: Conquer Yuan Shu's force, or eliminate Yuan Shu.
Liu Bei: Conquer Yuan Shu's force, or eliminate Yuan Shu.
[198] Lu Bu's Last Stand:
Lu Bu: Survive until time runs out, or eliminate Cao Cao
Cao Cao: Conquer Lu Bu's forces, or eliminate Lu Bu.
[200] Battle of Guan Du:
Yuan Shao: Control Xu and your starting provinces.
Cao Cao: Control Ye and your starting provinces.
[202] Brotherly Hate:
Yuan Tan: Control all of your and Yuan Shang's starting provinces.
Yuan Shang: Control all of your and Yuan Tan's starting provinces.
Cao Cao: Conquer, recruit or eliminate Yuan Tan, Yuan Xi, and Yuan Shang.
[208] Flames over Chibi:
Liu Bei: Conquer or eliminate Cao Cao.
Sun Quan: Conquer or eliminate Cao Cao.
Cao Cao: Conquer the area.
[211] Ma Chao's Anger:
Ma Chao: Eliminate Cao Cao.
Cao Cao: Conquer Ma Chao.
[212] Taking Yi:
Liu Bei: Conquer Liu Zhang
Liu Zhang: Control your starting provinces when time runs out, or eliminate Liu Bei.
[219] Grabbing Jing:
Cao Cao: Conquer the area.
Sun Quan: Conquer the area.
Liu Bei: Control your starting provinces when time runs out, or eliminate Cao Cao, Cao Pi, and Sun Quan. Guan Yu must live!
[221] Liu Bei's Fury:
Liu Bei: Conquer or eliminate Sun Quan.
Sun Quan: Control your starting provinces when time runs out, or eliminate Liu Bei.
[222] Crossing the Yangtze:
Cao Pi: Conquer Sun Quan's capital, or eliminate Sun Quan.
Sun Quan: Control your starting provinces when time runs out, or eliminate Cao Pi.
[225] The Nanman Rebellion:
Liu Bei: Conquer or eliminate Yong Kai.
Yong Kai: Survive until time runs out.
[227] Northern Campaign:
Liu Bei: Conquer Cao Rui. You must control more provinces than Sun Quan.
Sun Quan: Conquer Cao Rui. You must control more provinces than Liu Bei.
[234] The eastern fork:
Sun Quan: Conquer Cao Rui.
Cao Rui: Control your starting provinces when time runs out.
[237] King of Yan:
Gongsun Yuan: Control your starting provinces when time runs out.
Cao Rui: Conquer or eliminate Gongsun Yuan.
[249] Chaos in the capital:
Sima Yi: Eliminate Cao Shuang
Cao Shaung: Eliminate Sima Yi
[263] One last hope:
Zhong Hui/Jiang Wei: Conquer the area. Jiang Wei must survive!
Sima Zhao: Conquer the area, or eliminate Zhong Hui and Jiang Wei.
Yes, events (some of them anyway) will still occur — such as Zhong Hui being killed at a random point. And yes, Yong Kai led the rebellion, not Meng Huo (who probably is either fictitious or chinese, not nanman).
DragonAtma
ModeratorThey will come when they come! Be patient, they'll get here eventually, and bugging me is more likely to delay them than speed things up. :(
DragonAtma
ModeratorOkay, here's a question I should have asked but haven't. Fine, two questions.
(1) Will we be including fictional officers? As much as you may like Zhou Cang, he's believed to be 100% fictional.
(2) Will we be including jiaozhi? Given how distant it is and how underpopulated it is, some games (such as 2 and 10) include it, while others (such as 8, 9, and 11) do not. Case in point: http://www.gamefaqs.com/ps2/914672-romance-of-the-three-kingdoms-viii/images/gs_screen-7 is an example of no-jiaozhi china.
DragonAtma
ModeratorOh dear.
Paging Hua Tuo, paging Hua Tuo…
EDIT: Will we be including NPCs? For example, I don't see Hua Tuo being a playable character, but he can certainly help out officers by healing them, plus his presence can reduce the effect and likelihood of disease…
DragonAtma
ModeratorSelf-note for when we finally get around to adding events…
[check on a random month, once each year]
If (Lu Meng and Jiang Qin are in the same force) {
If (both of them served for 5+ years)
If (their ruler has 70+ Int) {
Display text about the force's ruler convincing Lu Meng and Jiang Qin to study scholarly pursuits
+10 Int, +10 Pol for both of them
Any other relevant skill changes would go here
This event is set not to trigger again
}
}
}
See also: http://en.wikipedia.org/wiki/Lu_Meng#Scholarly_pursuits
DragonAtma
ModeratorYou know, even if you're too occupied for work, I can still make some suggestions for when you can catch up. ;)
Anyway, I have a feeling we should discuss titles; for clarity, chunks of land here will be called commanderies (RoTK2 had 41 "commanderies", whereas china had 102 at the end of the han dynasty). Groups of comamnderies will be referred to as provinces (han dynasty had 13, althoguh Jiaozhi was originally a territory).
Provinces and (for msot of them) commanderies: http://img140.imageshack.us/img140/5720/mapcrespignycolored.png
Someone who runs a commandery was called an administrator; someone who runs a provicnes was called either a governor or an inspector (just as four US states — kentucky, massachusetts, pennsylvania, and virginia — technically call themselves commonwealths instead). For clarity, I will be using the term Inspector.
That said, RoTK2 has no steps between "force leader" and "administrator". RoTK8 had individual ranks (for the force leader) and "viceroy" (similar to inspector, but their area — or "district" as the game calls it — is not limited to official province borders), and RoTK11 replaced that with individual ranks (with each district run by the highest ranked officer there, and Lead breaking ties).
So I suggest adding titles here; even if you don't like making the player give up control, they can still be rewards (if only honorary) that raise officer loyalty. Presumably, every officer will have a certain prestige (based on successful actions and how long they served); depending on their prestige and how greedy they are, they'll secretly think they deserve a certain title (and their loyalty will slowly go up or down depending on how their rank compared to what they crave).
Let me know what exactly you suggest we do with titles; in any case, I recommend the following ranks for the force leader (those marked [E] are limited to the force that protects the emperor… unless the emperor has been deposed!):
* Emperor
* [E] Prime Minister
* [E] Excellency (There were three: Grand Commandant/Minister of the Masses/Minister of Works)
* [E] Minister (There were nine: Minister of Ceremonies/Minister of the Household/Minister of the Guards/Minister Coachman/Minister of Justice/Minister Herald/Minister of the Imperial Clan/Minister of Finance/Minister Steward)
* Prince
* Duke
* Inspector
* Administrator
Getting declared a new title depends on your prestige, your military strength, and your relations with whoever guards the emperor; you'd get a bonus if you're the one who guards the emperor, and another bonus if you have the ruler's seal as well.
-=-=-
On a side note, as far back as the Shang dynasty, there were nine tripod cauldrons [do a wikipedia search as the board is broken again] that symbolized the dynasty's power; they had been lost by the Qin dynasty (and both Qin Shi Huang and the fifth Han emperor searched for them to no avail), but we can have one of them be a neat findable item on par with the ruler's seal (which was waaaaaaaay too overpowered in rotk2).
-=-=-=-=-=-=-=-=-
LYS, the board is losing posts again; to my knowledge, it auto-rejects anything with two links, even from esteemed members such as myself. You should fix it, as it's an evil yellow turban plot.
DragonAtma
ModeratorYou know, even if you're too occupied for work, I can still make some suggestions for when you can catch up. ;)
Anyway, I have a feeling we should discuss titles; for clarity, chunks of land here will be called commanderies (RoTK2 had 41 "commanderies", whereas china had 102 at the end of the han dynasty). Groups of comamnderies will be referred to as provinces (han dynasty had 13, althoguh Jiaozhi was originally a territory).
Provinces and (for msot of them) commanderies: http://img140.imageshack.us/img140/5720/mapcrespignycolored.png
Someone who runs a commandery was called an administrator; someone who runs a provicnes was called either a governor or an inspector (just as four US states — kentucky, massachusetts, pennsylvania, and virginia — technically call themselves commonwealths instead). For clarity, I will be using the term Inspector.
That said, RoTK2 has no steps between "force leader" and "administrator". RoTK8 had individual ranks (for the force leader) and "viceroy" (similar to inspector, but their area — or "district" as the game calls it — is not limited to official province borders), and RoTK11 replaced that with individual ranks (with each district run by the highest ranked officer there, and Lead breaking ties).
So I suggest adding titles here; even if you don't like making the player give up control, they can still be rewards (if only honorary) that raise officer loyalty. Presumably, every officer will have a certain prestige (based on successful actions and how long they served); depending on their prestige and how greedy they are, they'll secretly think they deserve a certain title (and their loyalty will slowly go up or down depending on how their rank compared to what they crave).
Let me know what exactly you suggest we do with titles; in any case, I recommend the following ranks for the force leader (those marked [E] are limited to the force that protects the emperor… unless the emperor has been deposed!):
* Emperor
* [E] Prime Minister
* [E] Excellency (There were three: Grand Commandant/Minister of the Masses/Minister of Works)
* [E] Minister (There were nine: Minister of Ceremonies/Minister of the Household/Minister of the Guards/Minister Coachman/Minister of Justice/Minister Herald/Minister of the Imperial Clan/Minister of Finance/Minister Steward)
* Prince
* Duke
* Inspector
* Administrator
Getting declared a new title depends on your prestige, your military strength, and your relations with whoever guards the emperor; you'd get a bonus if you're the one who guards the emperor, and another bonus if you have the ruler's seal as well.
-=-=-
On a side note, as far back as the Shang dynasty, there were nine tripod cauldrons that symbolized the dynasty's power; they had been lost by the Qin dynasty (and both Qin Shi Huang and the fifth Han emperor searched for them to no avail), but we can have one of them be a neat findable item on par with the ruler's seal (which was waaaaaaaay too overpowered in rotk2).
DragonAtma
ModeratorYou know, even if you're too occupied for work, I can still make some suggestions for when you can catch up. ;)
Anyway, I have a feeling we should discuss titles; for clarity, chunks of land here will be called commanderies (RoTK2 had 41 "commanderies", whereas china had 102 at the end of the han dynasty). Groups of comamnderies will be referred to as provinces (han dynasty had 13, althoguh Jiaozhi was originally a territory).
Provinces and (for msot of them) commanderies: http://img140.imageshack.us/img140/5720/mapcrespignycolored.png
Someone who runs a commandery was called an administrator; someone who runs a provicnes was called either a governor or an inspector (just as four US states — kentucky, massachusetts, pennsylvania, and virginia — technically call themselves commonwealths instead). For clarity, I will be using the term Inspector.
That said, RoTK2 has no steps between "force leader" and "administrator". RoTK8 had individual ranks (for the force leader) and "viceroy" (similar to inspector, but their area — or "district" as the game calls it — is not limited to official province borders), and RoTK11 replaced that with individual ranks (with each district run by the highest ranked officer there, and Lead breaking ties).
So I suggest adding titles here; even if you don't like making the player give up control, they can still be rewards (if only honorary) that raise officer loyalty. Presumably, every officer will have a certain prestige (based on successful actions and how long they served); depending on their prestige and how greedy they are, they'll secretly think they deserve a certain title (and their loyalty will slowly go up or down depending on how their rank compared to what they crave).
Let me know what exactly you suggest we do with titles; in any case, I recommend the following ranks for the force leader (those marked [E] are limited to the force that protects the emperor… unless the emperor has been deposed!):
* Emperor
* [E] Prime Minister
* [E] Excellency (There were three: Grand Commandant/Minister of the Masses/Minister of Works)
* [E] Minister (There were nine: Minister of Ceremonies/Minister of the Household/Minister of the Guards/Minister Coachman/Minister of Justice/Minister Herald/Minister of the Imperial Clan/Minister of Finance/Minister Steward)
* Prince
* Duke
* Inspector
* Administrator
Getting declared a new title depends on your prestige, your military strength, and your relations with whoever guards the emperor; you'd get a bonus if you're the one who guards the emperor, and another bonus if you have the ruler's seal as well.
-=-=-
On a side note, as far back as the Shang dynasty, there were nine tripod cauldrons that symbolized the dynasty's power; they had been lost by the Qin dynasty (and both Qin Shi Huang and the fifth Han emperor searched for them to no avail), but we can have one of them be a neat findable item on par with the ruler's seal (which was waaaaaaaay too overpowered in rotk2).
DragonAtma
ModeratorJin Xuan 47.0 is more like it!
…fine, Jin Xuan 47.0.0.1 instead. >_>
DragonAtma
ModeratorJin Xuan mod isn't a high priority, as by the time it gets finished there'll be so many new features that it'd be obsolete. :|
DragonAtma
ModeratorYes, I will get around to Meng Huo and Taishi Ci eventually. Life interrupts soemtiems, but they WILL be done.
DragonAtma
ModeratorThat's okay; I have some projects of my own to work on. When you're next willing and able to work on Untitled Game, we can do so. In the meantime, out of randomness….. old people?
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