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January 15, 2014 at 4:17 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #52951
sonic.penguin
ModeratorCan you fix the links in the romhacking guide to each section in the table of contents? Since the forum switchover it hasn’t worked the samel
sonic.penguin
ModeratorKeep in mind, it’ll still probably be a year to create and get everything up to speed. I’ll try and get this preliminary work out of the way in the next few weeks and just post a few screenshots of officers to give people an idea of what the officers from a 1.3 version will look like.
sonic.penguin
ModeratorWow that was fast. I guess you’ve done this a few times.
I was going to say it would be good to keep a version with just the cosmetic changes for James but IPS 1.3 is going to change so much other stuff as well it would need balancing and all that.
What I meant was that I added it to the ROM, but still am picking out portraits for each officer, changing sprites and fixing officer stats.
The new agility based attacks will definitely break this ROM. So many officers have out of this world agility and they are all so overpowered that one guy would wipe out the player party solo. It’s going to need a lot of work with more than just that, but I still do my best to retain a lot of the original writing with some new elements (aka Huang Gai betrayal being one)
sonic.penguin
ModeratorYeah, already working on that. First I’m resetting all the borked up agility stats and overpowered officers like Zhuge Liang and his 180 STR :P
Here is the thing, officers that grow are going to have prematurely low stats since some are based on agility. So in the long run, the stats that depend on agility will grow over time as well.
sonic.penguin
ModeratorNope, still erases it even after going to another tab.
On another note, just successfully upgraded portraits and sprites and now editing some basic officer data.sonic.penguin
ModeratorFound a bug. Changed a tactic on page 2 to Lian Huo and when exported it reverted it back to (None)
sonic.penguin
ModeratorI removed all the restrictions on tactics and it wasn’t working, to my memory that was what was going on. Will play with it now and see what I can do. I see profiles are functional :P
sonic.penguin
ModeratorGot it. Been waiting all day here. Made some music while waiting…
sonic.penguin
ModeratorJust created another song using the palace theme, see above. :thumleft:
sonic.penguin
ModeratorCool, glad those bugs have been found.
January 15, 2014 at 10:22 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #52924sonic.penguin
ModeratorFor some reason, I can’t find in the guide how to find the displayed A.C. table for armor… I know I found it once on my own but it could be something useful to add in the guide especially since the Base A.C. enhancement will cause changes that need to be made to the displayed A.C. of armor. Auto-changes to armor should be made in the IPS patch to max out at 255 with the BEST armor and BEST helmet + 100 Base Ac, so the best armor max would be like 80 and the best helmet max would be 75.
Also, I remember this base AC formula needing modified as well to allow for an advantage only for high STR officers as it was giving high INT officers 100 AC as well which makes them into gods… INT should play a much more minor role in comparison with STR (think muscles make them tougher and brains make them squishier) since INT already acts as a natural tactic barrier
sonic.penguin
ModeratorMod updated!:
*New menu system to allow equipping multiple items at once
*New Dual colored borders and menus!sonic.penguin
ModeratorYes, I coded the “kill” feature to find them and kill them wherever they are in the game. In your party, billeting, etc…
Awesome, I’m gonna have to use this…
sonic.penguin
ModeratorI would like to know how they were able to edit cave data…
sonic.penguin
ModeratorActually, thanks to MiDKnighT, we can now perma-remove officers with just a little code. This was my original intent with Lu Meng as in terms of the rom, he is just a snippet as I feel he was in ROTK as well. He shined, but only for a short time until his time was over after the death of Guan Yu which is about when Lu Meng becomes a lot less feasible to use. If I went in there I could probably code a battle to *KILL* him off, but I wonder if it would still work even if he wasn’t in the party, and say, in billeting and/or not recruited as people might try to leave him alive until after that event. If that were the case, I could give him dynamic soldier growth and ‘ax’ him. His stats though would prevent players from using other characters, however, throughout the game which is a flaw I see in many ROMS I play, you keep mostly the same party of people throughout the game which is almost always just the smart guys.
OK tomorrow I’m gonna patch up the Cao Cao mod to 1.3 – launch DoaEditor, and start debugging.
Okay, well if you’re going to do that, I’m going to have to familiarize myself with more of those 1.3 options so this way I can test it at the same time I’m rebuilding it to pick out those bugs as we go…
Issue #1 – officer profiles f#*! up the game if you use any other than ‘OFFICER’ and try either changing the name (which results in 0000000) or adding new weapon types.
Issue #2 – I get crash errors when clicking through generals on the officer editing page – System.ArgumentOutOfRangeException: InvalidArgument=Value of ’50’ is not valid for ‘SelectedIndex’.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at DoaEditor.MainForm.list_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This however, might only be because I’m scrolling through it in a mod w/out the 1.3 patch so might need more testing for this one.
Issue #3 – Certain tactics don’t work like Life/Raise and I believe they don’t even show up in the game even if you program them to. Same thing with the new/re-introduced tactics + multi-hit versions if I recall this bug.
Issue #4 – Tactics on page 2 of ‘Profiles’ doesn’t save which is levels 31-50 I believe.This is all I can think of at the moment that are major breakers which don’t allow me to do much at the current state of things. I really would like to be able to fiddle with the stats of officers but I believe there was an issue that related to editing stats of Guan Yu, Liu Bei, and Zhang Fei that caused a DOAEditor crash.
I currently have been plagued by pneumonia and have been at home thus my more recent ability to knock out issues w/ the romhacking guide, website, and roms. I’ll be around tomorrow to hash out some of this stuff a bit probably.
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