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DragonAtma
Moderator[Sophistry] Sai Weng lost his horse, but it came back!
…RoTK11 was enjoyable; the dueling and debates were fun, yet I preferred the rotk10's dueling and debating…
Anyway, I can come up with more adjectives and nouns for random generics. It'd probably be best to give people a choice to limit them to certain chapters. ____ General would be every chapter, but ____ Turban would only be chapter 1!
As for vit defense, cutoff is 171; 171+ vit = 100 vit-defense, 170+ vit = 99 vit-defense. Keep in mind that we also have armor and helmet, so changing the vit-defense formula is recommended. My suggestion? Just before applying damage, multiply it by ((256-(vit/4))/256) — so it'd block between 0 and 25% of all damage.
(7) IIRC the formula for AC was that it multiplied battle damage by (256-ac)/256 — which would mean that early armor had little effect. And now that we have vit boosting AC even more, it's conceivable that the last armor upgrade would outright halve (!) damage.
So it may be best to subtract defense from damage after dividing (so 1000 vs unarmored unit does 372 damage to a 128-ac unit), giving even early armor a use.
(8) Since we don't have strengths and weaknesses like in FF games, I stand by my statement that there should be a better way to differentiate fire tactics from water tactics — such as having all fire tactics be one-target and all water tactics being all-target. But if we do that, then it would be best to remove the "must be near water" requirement. Even if we don't do that, giving people a chance to change the distance needed to water would be useful for some modders.Already there!-=-=-
Rememebr, this topoic isn't just for my requests; everyone else who wants something like this is free to ask for them! (probably best to pick up where I left off, so your first request would be (9) unless I think up something else before then)
DragonAtma
ModeratorBut only if someone who can program helps me out.
DragonAtma
ModeratorClearly you have the order wrong! You should finish it first, then do the other stuff! :mrgreen:
DragonAtma
ModeratorThen you have a project to work on today! ;)
August 27, 2013 at 2:36 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40547DragonAtma
ModeratorInt(stat/15) would be 16 blocks for a 254 and 17 blocks for a 255, so it'd still handle those special cases.
DragonAtma
ModeratorUnfy, keep in mind that Jin Xuan mod isn't dead; it's just on the backburner. It WILL get finished one day, much like what was originally a rotk2 mod!
August 27, 2013 at 2:18 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40545DragonAtma
ModeratorWe've got room for seventeen blocks; since everything goes 1-255, logically we can have int(stat/15) for how many blocks each stat has.
…and I still recommend setting the blocks form 2-color to 4-color so we can have more pleasing blocks.
August 26, 2013 at 12:40 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40543DragonAtma
Moderator…Huo Hu demands that the four-tile water tactic requirement be removed. :huohu: :unibrow:
DragonAtma
ModeratorActually…. that's a pretty good point.
So although I have other projects to work on, nothing stops me from giving this another try, I can give the RoLB method a try. Thanks, guys.
Do keep in mind that it will take some time, though.
DragonAtma
ModeratorI don't like closing the jin xuan mod either, but keep in mind that I suck at programming. So these were the possibilities:
(1) I continue working on it until it's done, missing out on at least six months' worth new improvements and releasing a game that's only ordinary, not awesome.
(2) I teach myself to program well, pushing the release date back by at least three years.
(3) I yell at all of you until every single one of you swears under oath to never make another DoaE improvement, thereby killing off a vibrant modding community.
(4) I get someone to help out, delaying not only DoaE but the other guy(s)' own projects.
(5) I cut my losses and refocus on something awesome.
Keep in mind that the Jin Xuan mod isn't permadead like xenosaga 4-6, nor is it vaporware; it's merely on hold until something useful (like me learning to program better) occurs.
DragonAtma
ModeratorIt pains me to write this, but the Jin Xuan mod is on indefinite hold. :tear:
I have other projects eating my time up (ones that'll actually be finished, mind you!), plus even if I tried to soldier on with the jin xuan mod, you guys would come out with 25425273652873562 new enhancements before I finish it.
But hey, anyone who enjoys DoaE will enjoy the other projects, one of which is co-designed by the guy behind the fangame Mega Man Revolution.
…Also LYS *REALLY* needs to take a look at the forum, as it's refusing posts of mind with a link in them, yet happily accepting posts form obvious spammers. By viewing this post LYS is obligated to confirm that he has seen it.
DragonAtma
ModeratorNo really, it does. So I had to excise two of the three. Blargh.
DragonAtma
ModeratorApparently it takes time for posts to show up, hence the acciedental triple-posting; sorry guys.
DragonAtma
Moderatorwell, being the crazy person I am, I'd likely get the PC versiuon in any event.
Assuming, of course, it's translated! XD
DragonAtma
ModeratorBringing it to the PS3 is extremely silly; they should bring it to the Wii instead. >_>
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