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sonic.penguin
ModeratorHALLELUJAH!!!

Did that log file work? I tried really hard to trap only a snippet and not make a huge file.
sonic.penguin
ModeratorErrr, no sorry it wasn't heh heh. The only thing I have to show for lately is my DOAE Music Remix
sonic.penguin
ModeratorYes the tags, but what I meant was on some forum pages that got spam-jacked.
At any rate, LYS, I never got to see your annotated, picture walkthrough of Flames of Wu?
sonic.penguin
ModeratorChopping them up and chopping them down… O_<
http://www.youtube.com/watch?v=eBxsYsmR_m0
Hopefully I've gotten most of the bugs out in that version. I wanted to update with IPS patch 1.3 unfortunately I've run into far too many bugs to have it usable for the time being.
September 8, 2013 at 9:15 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40584sonic.penguin
ModeratorAdd to the romhacking guide how to change the text color. Also, what presets did you use in the 1.3 patch as I like that better than Ludmeisters original edit (the blue was too dark)
sonic.penguin
ModeratorNew version of Flames of Wu Mod updated to prevent:
*Ling Tong recruitment glitch
*Bypassing areas in bonus section and preventing certain battles from spawning.
sonic.penguin
ModeratorNo problem. Wait til' you get the bill… :mrgreen:
sonic.penguin
ModeratorUpdated ROLB mod on front page.
Fixes:
Halberds are no longer available for purchase at Ru Nan or Jin (version 3.0 made them too powerful w/ agility based attacks)
Music modified for a few battles that are more climactic.
sonic.penguin
ModeratorQuote:Lu LingQi didn’t make the cut. I loved her troop numbers though, so she almost made it. At this time I was emphasizing high INT so I could survive some of those nasty tacticians out there.This was my complaint to MiDKnighT with a newer version of DOAE patching which isn't used in ROLB, is that something needs to be given to the stupid people to make them more worth using end-game, such as a higher base AC.
Quote:Ru Nan – Halberds seem kind of cheap for what they do. I noticed that you have them show up at the Item Shop in Jin (and in treasure chests as well). If you remove them from Runan, some of the 5 swords will remain valuable up to Jin (I remember discarding 1 of the swords found in the Wei cave since at that point I bought everyone Halberds).Actually, I thought about discarding the ability to buy Halberds in that last town. Originally I implemented that into ROLB 1.0 and it worked great, but ever since version 3, they are probably WAY overpowered. Will make a change on that.
Quote:Guo Huai portrait looks bad-ass!Thanks, I spent a good part of last year making lots of new in-game portraits from scratch.
Quote:Jin – This was the toughest battle for me in the game (I handled the Grotto later with people that can handle it hehe). Chaos was BRUTAL!!! The only thing that saved me after my third attempt was that the enemy attacked each other instead of casting Raise (Deng Ai did this).Luo Yang Battle Part 1 was challenging. Same issue from Jin though (Cept this time it was Quan).
I'll mention this one to MiDKnighT again, although I did send him a file a few weeks ago with this issue as I noticed it as well. He wrote the code to this so he'd be the one to know how to fix it.
Quote:Grotto – You did a good job making Lu BU relevant in this one. I wrecked everyone else with Thwart and power pills but ran out of juice. The only way I took out Honda was with an epic duel.With 255 AC, heck yeah!
Quote:Surprise – That caught me with my pants down. 2nd time I wrecked it since I prepared. The Sima Bros and Xu Shu were easy to take with their low AP. I assume you might have done this intentionally for a whack-a-mole approach (Take out easy guys go after the other two. When easy guys get raised whack them down again and go after the original two again).I figured this would get most people who just march into Luo Yang half dead and drained, figuring it was all over :P
Quote:Possible Bug – Yang Hu shows up as a random encounter in this area.I'll check on that.
Quote:Awesome job with this Mod! I can give it another run in a week or two to check out your recent changes if you like. I’ll probably start your Wu Mod next so I can take notes and post observations for you. Sun Ce/Taishi Ci/Gan Ning should help my Lu Bu syndrome.Awesome and thanks for the highly detailed feedback which has helped me to make a number of changes to version 3.0 and make it a lot better. There are a few changes I still need to make to Flames of Wu which is still in BETA because there are number of things I'd still like to add to it/change with it. Rise of Ieyasu 2.0 is now the most outdated mod of mine but one that totally deviates from ROTK to the Sengoku Era. Let me know which one you'll tackle.
sonic.penguin
ModeratorBugged item: IPS 1.2 (1.3 untested) – Enemy uses Raise and attacks their own party
Impact: : Game Functionality Loss
Discovered by: sonic.penguin and Shingen01
Description: http://www.lordyuanshu.com/forums/topic/destiny-of-an-emperor-20-rise-of-lu-bu-beta-mod/page/35
I have also sent you a link to this via email with the mod and savestate a few weeks ago. When an enemy uses raise it does weird things.
More Info:
sonic.penguin
ModeratorQuote:#8 (water tactics anywhere)you can already do this (See Below)
I actually substituted Water for Wind in Rise of Ieyasu and Water for Lightning in Rise of Lu Bu and Flames of Wu
— Enemy Profiles (Which tactics they are likely to use)
Credit: MiDKnighT
Features:
– Water tactic restriction is removed, you and the enemy can and will use water tactics anywhere.
– Choice between attack vs tactics is the same as before but once we decide to use a tactic we randomly pick between the 8 slots then the A.I. is applied. That is…unless an officer has a "profile".
– Enemy will not use heal unless they are at < 50% HP.
– You can assign "profiles" to different officers. There are up to 29 profiles available. To assign a profile:
0x7A400-0x7A4FF is where you assign a profile to an officer. If Guan Yu's general ID is A9 you would assign his profile at 0x7A4A9 (last 2 numbers = general ID). If Lu Bu's general ID is C0 you would assign his profile at 0x7A4C0 (last 2 numbers = general ID). The profiles are:
00 = default (normal/random DOAE behavior)
01-1D = Custom profile
You set the attack/tactics for each profile at:
Profile Number – Location
01 – 0x7A510-0x7A51F
02 – 0x7A520-0x7A52F
03 – 0x7A530-0x7A53F
04 – 0x7A540-0x7A54F
05 – 0x7A550-0x7A55F
06 – 0x7A560-0x7A56F
07 – 0x7A570-0x7A57F
etc…
A profile would look like this:
FF FF FF FF 00 00 00 01 01 01 02 03 04 05 06 07
FF = attack and all the other numbers = tactic slot number.
With a profile like this, this officer will attack 1/4th of the time (4/16), he will use the tactic in slot 00 or 01 18.5% of the time (3/16) or will use a tactic in slot 02, 03, 04, 05, 06, or 07 6% of the time each (1/16).
As you can see with this system different officers can have unique personalities. You might have an officer that favors duel, favors attack, favors attack tactics, favors healing, etc… There are tons of possibilities for different personality types.
Changes:
0x4020: 96 (150 INT)
0x40DE: 96 (150 INT)
0x4030: 4C9081
0x4050: EBA678BD00624C9A81
0x4060: C910B0034CF091
0x41A0:
AC2362C00EEAEA4CB081A678A9009DD0
614C0080000000000000000000000000
AC2362C001F0034CC0814CC091000000
AC2762C001F0034C50804CC091000000
0x51D0:
20E691A900A008BDD865E888C900D005
4C008010F4A678BDD061C900D0034CA8
434C00800000A6788AE9050A0A0AAA60
0x5200:
C90AB0034C0080A67820D0888A0A0AAA
BD6161C900D0034C20924A85B3BDD160
C5B3B0034C00804CA883000000000000
BD60614A85B3BDD0604C109200000000
0x59A0:
A678BDAA60AAA91E2082C420F099A91E
2082C420F099A91E2082C40000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
00000000000000000000000000000000
A678203BDFA206600000000000000000
0x39EC6: 01->FF
0x3A6FA: A91E2082C4
0x3A7C0:
F4C6F410F0A678C6F3A5F39DE461E005
0x3A7FF: 2002A9EA
0x3A8F0:
AD290F85F3A5B6C901F021A678BDAA60
65AE65AF65ADE5AC4A4A4A4A4A85F4EA
EAEAEAEAEAEAEAEAEAEAEAEAA90085B6
85B785B8200CDFA90885F3BEA065BDA1
0x3A90F: 4C0CA9A91E2082C460
0x3A944: 12->FF
0x783BF:
A5AD0A0A18A678E0099004A20986784CDFA6
0x79990:
0000000000000000000000A9012082C4
000000000000A9012082C44CFAA6A901
2082C44CEAA600000000004C40A70000
0x799B0:
2082C44CEAA60000000000BA86BFE010
B0034C96A8E07090034C96A84C40A700
0x7A6E0:
000000000000000000000000000000A9
0E2082C4000000000000A90E2082C44C
8B990000000000000000BDF0A3C900D0
034C9699180A0A0A0A85B7A9A59002A9
A685B8A5B7E90F85B7A8A90185B6A5AD
65AE65AF4A4A4A4AA8B1B7C9079007A9
0085F34C9E9985F44C9E990000000000
A90E2082C40000000000000000000000
0x7A8A6: A90E2082C4
0x7A910:
0000A90E2082C4A578C90AB002E678A6
784C02A9000000000000000000000000
September 8, 2013 at 2:06 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40583sonic.penguin
ModeratorI managed to run a trace log file that is relatively small and had the bug occur. Last guy went and it froze during Trace Log. Let me know if I did it right. Here is the file from Flames of Wu titled FOW
September 8, 2013 at 1:56 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40582sonic.penguin
ModeratorIn order to trap the "Last Guy Going First Freeze Bug", what should I been looking at in the debugger? I saw this in the debugger 6502 Debugger Menu but not sure what it means.
1F:FFFE:79 OVERFLOW
sonic.penguin
ModeratorBugged item: IPS 1.3 – Base AC Issue
Impact: : Mildly Annoying
Discovered by: sonic.penguin
Description: Even modest INT officers are getting a large AC bump making them far superior to STR officers. Since stupid bruisers such as Zhang Fei, Wang Shuang, Gan Ning, etc have such low INT, they are far inferior to TACTIC users in that they have no natural defense since INT blocks against TACTICS, especially end-game. With the new VIT formula, I'm getting my STR officers having the same AC boost as my INT officers, especially end-game when AGI is higher due to chapters. This makes even modest INT officers far superior to STR officers, and high INT officers maxing out their base AC because they have stats like 240 INT, 120 STR. Base AC only defends against physical attacks.
More Info: My fix would be to lower the impact of INT and AGI and have VIT and subsequently Base AC based more on STR and VIT, like 80%, 10% agility and 10% INT. since that would indicate that the officer is actually buff and strong FLEXX and can resist the physical damage blows much better than the bookish type. Granted you could always have special cases ie: Jiang Wei, Tiger generals, Sima Yi types. It just makes more sense in my head I guess
Ignore Troop Count, and just look at AC which only affects Physical Attack Defense:
In my opinion, Lu Su should only have like 20 AC while Gan Ning would be near perfect… and hopefully a bar fix can be made too but that was mentioned above >_>
sonic.penguin
ModeratorNew version uploaded with:
* Ding Yuan removal bug fixed which caused the game to become unplayable at after chapter 5.
* Multiple dialogue fixes
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