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August 26, 2013 at 12:36 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40542
sonic.penguin
ModeratorYeah, I figured I could try testing even without equipping armors but then I was like, holy cow, I won without having any armor on my guys… and then I was like, wow, I didn't even get hit once, that must've been a lot of misses… so I tried the battle again just to make sure and lo and behold they were attacking themselves, heh heh.
I know in patch 1.2 that I applied to ROLB I was having issues with enemies using life/raise, they were targeting the player party instead, but the player party targeted fine. Weird stuff.
So in a nutshell, and sorry it took all Summer to get to it due to my residence change, but:
1. DOAEditor bugs with the 3 brothers and calculator producing a JIT runtime error
2. Enemies attacking themselves with the current code crisis
3. Making it so armors do not have to be officer specific, just weapons
4. Working on the new counter-attack function (aka project "black belt")
5. Keeping on Atma to crank out the Jin Xuan Conqueror of Worlds Mod
For the glory of Huo Hu! :huohu: :unibrow:
August 25, 2013 at 1:38 am in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40540sonic.penguin
ModeratorTried reapplying the 1.3 patch and still having the same issue as above.
Also, I'm getting freeze bugs using the calculate feature on DOAEditor
Also, is there a way to add a change displayed AC feature like there is for weapons?
sonic.penguin
ModeratorQuote:I yell at all of you until every single one of you swears under oath to never make another DoaE improvement, thereby killing off a vibrant modding community.Actually, I've used a lot of other mod's ideas for putting improvements on my own.
Quote:) I continue working on it until it's done, missing out on at least six months' worth new improvements and releasing a game that's only ordinary, not awesome.Rise of Lu Bu was like that, but as you can see if you've been around here, I've released version 2.0 and now 3.0. Just improve as you go and heck, things are A LOT easier now than they were 2 years ago thanks to the Rom Hacking Guide!
August 24, 2013 at 7:38 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40539sonic.penguin
ModeratorOkay, very odd issue coming up. Enemies aren't attacking me, they're attacking themselves… lol
Just start a new game and go to the first battle and you'll see.
August 24, 2013 at 7:13 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40538sonic.penguin
ModeratorQuote:Just out of curiosity, damage potential in the expanded mod is said to start at E8C00 in the guide, buy my rom starts at E8C01, 1 byte off… same thing for the 2nd array at E8D00 it starts instead at E8D01…Seems all my values in my mod were 1 byte off in the expanded tactics section. I fixed it manually.
August 24, 2013 at 6:53 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40537sonic.penguin
ModeratorOkay, then the current values will need to be changed at 3B666. If for some odd reason, someone gets 6 TP for every level up to level 50 (or even 51 or in my mod 52) they are going to surpass 255 and go back down to 0.
Keep in mind that the default max starting TP is 10 (something we might be able to change?) so that gives 245 to be gained upon 50/51/52 levels in the default DOAE so 4 would be your max TP gain per level so as to not over-reach your TP max in either a 50 or 51 or 52 level scenario.
August 24, 2013 at 6:42 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40535sonic.penguin
ModeratorHmm, alright, will have to check around then. Also, TP is gained EVERY level with the 1.3 patch, even if no one learns a tactic, correct?
August 24, 2013 at 6:23 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27660sonic.penguin
Moderator1.3
August 24, 2013 at 6:20 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40533sonic.penguin
ModeratorOn another note, here is what happens to the AC of an officer with just some standard gear equipped. It's wrapping down to 0 and starting over. Were gonna have to contrive some new values for the armor based off of the officer base AC cap. Is it 120? Sooo… that gives 125 to play with, and since armor tends to favor in most RPG's over helmets, 60 point max for Steel H and 65 point max for Plate M would put a player at 255 who had 120 base agility. Granted, might want to lower that a bit as 255 means taking 1's pretty much, heh, so maybe 50 point max?
August 24, 2013 at 6:20 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40532sonic.penguin
ModeratorOn another note, here is what happens to the AC of an officer with just some standard gear equipped. It's wrapping down to 0 and starting over. Were gonna have to contrive some new values for the armor based off of the officer base AC cap. Is it 120?
August 24, 2013 at 6:14 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40531sonic.penguin
ModeratorJust out of curiosity, damage potential in the expanded mod is said to start at E8C00 in the guide, buy my rom starts at E8C01, 1 byte off… same thing for the 2nd array at E8D00 it starts instead at E8D01…
August 24, 2013 at 5:27 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40530sonic.penguin
ModeratorKAPOOO-BUMP!
sonic.penguin
ModeratorQuote:It pains me to write this, but the Jin Xuan mod is on indefinite hold.August 24, 2013 at 5:10 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27658sonic.penguin
ModeratorYeah, the armor thing is most important ATM because I can't exactly play-test while I'm editing if I can't equip armors, granted I could manually add them all but then I'd have to do the reverse after the fix
August 24, 2013 at 4:08 am in reply to: Destiny of an Editor (permanent beta test mode active) #27656sonic.penguin
ModeratorI manually changed the POL values for all the officers in game, exported and restarted DOAEditor, however, I am getting the following error upon selecting the Liu Bei, Zhang Fei, and Guan Yu officers (AA, A9, A6) and everyone else seems to be fine even the other tigers. It just seems specific to those 3 main guys.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at DoaEditor.MainForm.LoadHighTac()
at DoaEditor.MainForm.list_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
DoaEditor
Assembly Version: 1.0.4983.33132
Win32 Version: 1.0.4983.33132
CodeBase: file:///C:/Users/Matt/Desktop/DOEditor%202/DoaEditor.exe
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
tkqpghyh
Assembly Version: 1.0.4983.33132
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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