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sonic.penguin
ModeratorActually, my wife and I are in the process of moving and have been out of the house for about a month atm. I haven't had any time to play with it, but probably next week upon moving in things will settle down a bit. I've been itching to get my hands ALL over the new upgrades :P
sonic.penguin
ModeratorDon't blame me! I never create any bugs >_>
sonic.penguin
ModeratorFor some reason I can't reply on the DOAEditor thread… At any rate, I'm back from vacation and currently in the process of moving my residence. Anyways, I ran into my little bug simply by clikcing on a different officer name while DOAEditor was up. Nothing major.
sonic.penguin
ModeratorRan into a bug:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '128' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at DoaEditor.MainForm.list_SelectedIndexChanged(Object sender, EventArgs e) in C:UsersmpolaskiDocumentsDOAEDOAE_Editor_SourceDoaEditorMainForm.cs:line 1103
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
DoaEditor
Assembly Version: 1.0.4936.24155
Win32 Version: 1.0.4936.24155
CodeBase: file:///C:/Users/Matt/Desktop/DOEditor%202/DoaEditor.exe
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
nzdgeh2u
Assembly Version: 1.0.4936.24155
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
sonic.penguin
ModeratorLink is broken….
sonic.penguin
ModeratorSince when could you set critical hit potential per weapon? I like how this is set up :)
July 6, 2013 at 2:02 pm in reply to: Destiny of an Emperor RH Guide ( MOVED! to http://doaerhguide.wikidot.com ) #40494sonic.penguin
ModeratorQuote:Hi, everyoneI'm new here and interested in playing Tenchi wo Kurau (japanese version).
I do not really know much about programming and debugging.
I have a question about the guide of expanding portraits.
Is the guide or patch here suitable for the japanese version?
thank you!
I can tell you right of the bat, no. The patches actually use code slots for Japanese characters and such in order to expand the US version with all the new special effects. You could always try, but its highly unlikely.
sonic.penguin
ModeratorShops…
sonic.penguin
ModeratorAwesome! Will make editing tactics so much easier…
sonic.penguin
ModeratorInteresting! Will you now be play testing the Flames of Wu Beta!? (or are you waiting until I fix the bugs >_>)
sonic.penguin
ModeratorYou'll have to update 1.3 then…
sonic.penguin
ModeratorOkay, will try it. Was this an issue due to my editing or the patch?
sonic.penguin
ModeratorSee if these work. Its a savesate and save
sonic.penguin
ModeratorThe savestate was made on 2.2.0
sonic.penguin
ModeratorQuote:Was never a fan of the super sampling stuff for upscalers and what not. I prefer nice square hard edges myself. Dunno why, heh.New font and colors stuff might be cool.
To each his/her own. I like the blending options as I build my pictures to work well with those and create more-realistic avatars that resemble top line SNES .
MiDKnighT, I emailed you the latest ROLB mod. Do you think you can check out WHY the enemy is using life/raise on my guys rather than their own? The targeting hex must be messed up somehow…
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