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cabalpapa
ParticipantYa know, this is a minor error to fix, but when you speak to the first guy when you enter the game form the original story, he still comments on "He Jin's" castle being to the west… its to the east, lol… not sure if you ever want to fix that.
cabalpapa
Participantwhen i first played this (or tried to), all the sprites and portraits were all garbled. I've since downloaded other things and seem to be playing Ludmeister's just fine with no glitches, so I wonder if yours will work too.
cabalpapa
ParticipantOk, well the getting going on this is a little slower than I had hoped, but there have been many brainstorms put in place. If I can get this going the way I want it, this mod will be quite different to play. I am still undergoing map modifications, then will work on some hex editing needed to make the modifications work the way I want them, and then will still have plenty of portrait and text work to do after that before the full beta will be available. If I have any specific questions on how to change something that I can't seem to find in the guide, I'll make sure to ask them here.
cabalpapa
ParticipantI mean, in the above example, the original game even offered a timeline relatively effectiv e upon Liu Bei's successes. While he never really saw Sima Yi's rebellion during his time, the game itself provides a what if scenario (for example, the taking of Luo Yang at the end) and a compressed timeline compared to actual reality. Modding isn't much different, and is sometimes even more accurate than our good friends at Koei.
cabalpapa
ParticipantSonic, part of the object in creating mods of this game are to explore certain "what-if" scenarios connected to what known literature and history we have available. One must be able to think outside the box in those situations. Alternatively, there is a certain time-line available as Liu Biao did have various levels of success before his eventual demise. A more compressed timeline allows for further focus on otherwise unlooked upon details. There are several avenues to go, and I am not necessarily inclined to tell you exactly which way things are going yet. =)
cabalpapa
Participantlol
cabalpapa
ParticipantGan Ning and Huang Zhong have already been accounted for. Wei Yan played a short stint with Liu Biao as well, as did many of the (then subordinate) Jingzhou governors. There are many fresh looks planned for this mod, as I try to find different ways to conceive things. There are bits and pieces together so far, but a lot will slowly come together. I am taking a different approach at designing this mod, too, so we'll see how the final outcome comes out. If I can figure out some minor hex editing things, I should be able to do everything I want done. I have high hopes/aspirations for this.
February 11, 2012 at 4:03 am in reply to: Destiny of an Editor (permanent beta test mode active) #27216cabalpapa
ParticipantYeah, I've been told about a hex editor before… I'm unsure of how easy to use they are. Are they pretty cut and dry?
February 10, 2012 at 6:43 pm in reply to: Destiny of an Editor (permanent beta test mode active) #27213cabalpapa
ParticipantOh my, in my absence, I never realized so much enhancement has been done to Niahak's tool… I was still using .94 edition. I am so happy to see all of this! I think this might mean that the Liu Biao mod might be on full go…
Niahak, a couple questions… anything in your editor that allows us to change what is found in treasure chests/search locations yet? Also, would it be possible that for groups of specific portraits, there could be an option to change them all at once instead of each of 6 areas? Just a thought for quicker/more efficient portrait changes.
cabalpapa
ParticipantSonic, yer welcome! I just started playing yer LB mod last night… I need to get in and finish up several things with my DZ mod, and I wantt o get started on a Liu Biao mod… my mind has been brewing for days, lol. I really do need to get that gold key changed though. I've just never used a hex editor… the game might come out looking like Zonk's Revenge or something.
cabalpapa
ParticipantJust to make sure, here is the latest edition of this mod that I have. (tried to upload the file…) It has a couple things fixed that were bugs from me trying to arrange certain events using the limited skills that I have. Yer not supposed to recruit Cao Cao, so if you play the game as intended, do not do this.
cabalpapa
ParticipantHeya folks! I'm still around, though I haven't posted in a long while. I have regained some interest in modding this game. I would like to possibly finish this one up, or have someone add the couple features I do not have the tech savviness to complete. Otherwise, I am also interested in working on a Liu Biao mod, which would most likely take on an early storyline, and deal with balance issues based more on the mediocrity of the available generals and such. Would be a design based on controlling your assets (TPs). What do you all think?
(I am trying to play through the rise of Lu Bu mod right now… loving the map changes, but the Hu Lao gate battle is retardedly difficult… grind grind grind until I am able to get through it, I guess)
cabalpapa
ParticipantSorry folks that I haven't put any time into this in a bit. I've been doubling up on my courses with the intent to have my Masters Degree done by mid-February. Romance 9 and FF Tactics have been taking up my time, along with playing the surprisingly deep and entertaining Heroes of Three Kingdoms. I haven't made it anywhere near endgame yet at all, but it seems rich with story so far. Not much challenge, however.
I'd like to try Romance 11. What system was it for? How was the playstyle like? I think I tried 10 before (the one where you could be any individual, whether it be ruler or grunt or anything in between), and didn't really care for it much. Way too much micro-management in that game.
cabalpapa
Participant"Has anyone ever told you you look like a penis with a little hat on?" – Tom Hanks, A League of Their Own
cabalpapa
ParticipantWhat is this game for? PC? PS3?
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